10 Things I Learned as a Dungeon Master
I just finished running a Dungeons & Dragons session and these are the lessons I learned (or re-learned, or continue to improve at).
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1. Just enough preparation is key.
2. Improvisation is non-negotiable.
Just tonight, someone asked me a question about a thing I hadn't planned for, and I had to whip off a name on the spot.
It's good fun! There are no wrong answers - the only "wrong" answer is silence. Let it rip.
3. Be like water.
Things can't go the way you imagined them going. If you break before you bend, your players will sense your agitation and respond in kind. They will clam up, stop having fun in the world.
I planned a whole 6 rooms that didn't get explored because of lack of curiosity or just plain bad luck on the part of the players.
4. It's not a scripted show, it's a playground for your mind.
5. Randomness affects the outcome more than you think.
There aren't many "die roll" situations in life, but randomness occurs every moment of every day. You will never harness entropy. Create your own luck.
6. Tokens and chips are fun. Toys make you feel like a kid again.
7. Playing a game with people is the best.
8. Take breaks.
Take advantage of your recovery periods.
9. "Cool" is better than "right".
Barbarian wants to wrestle a gelatinous blob into a giant pickle jar to save the party from further harm?
Let him do it. It'll be amazing.
10. Step back and let the game take shape.
Step back, set the table, and watch the magic happen as your players build the world for you.
If you're managing a team, let them do their thing. They will surprise you if given the freedom to create without your constant control.
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